![]() This means that a ship that is fresh out of the shipyard will just barely keep it's weapons firing, and will run out of power reserves after 15-30 seconds of non-stop weapons fire.Īll ships generate heat at the same rate they generate energy. Most ships generate power at a rate just under their stock weapon's power demand. Here are a few numbers regarding ship heat and energy: This simplification was done for two reasons: To help ease the process of future game balancing, and to temporarily eliminate the need to implement power generators or cooling systems. Currently, Ships generate energy and heat on their own without outfits, and ship movement does not drain energy or create heat. In alpha v 0.0.1, the energy and heat system is significantly simplified compared to the stock system. This video covers most of them:Ī deeper look into the inner workings of ES:TFF and a more detailed description of the game balance. Many new sound effects were added, some of which replacing stock sounds. There are some other, hidden outfits scattered around in the data files. Impulse Drive (Just to enable engine flares).Photon Grenades (Fragmentation Grenades equivalent). ![]()
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